And there is nothing more wonderful for me, personally, than seeing new players embracing the platform and enjoying it as much as I do. There is nothing more authentically PC than having as many gaming options as possible. Native Xbox 360 controller support has given us more games to play, and more choices about how – and where – we play them. That means picking your own hardware, choosing your own graphics settings, tweaking config files, using mods, and generally playing games the way you want to play them. Why?īecause whether you are a recent convert who only uses controllers, or a stubborn PC veteran who insists on playing racing games with a keyboard, remember this: PC gaming is ultimately about choice. (Optional) Customize the controller layout in the Gamepad tab. Run R2FixCfg.exe and choose your preferred display settings in the General tab. As someone who loves PC gaming, I think this is great to see. Guide: Download the latest release zip and extract all files to Rayman 2 installation directory. While some elitists might see the adoption of controllers as a bad thing, it’s clear that having a “standard” PC controller has greatly benefited the platform in terms of software support and popularity. You were wrong, simply admit it and apologize for your ignorance and s attitude. It must be a relief after years of having to guess what players would be using – probably why most developers skipped controller support on PC titles entirely in the past. I hae a PS5 controller and when I launched AC Origins to test my controller it worked fine. How to Install Mods for Rayman Legends & Origins (PC Tutorial) ICUP321 3.04K subscribers Subscribe 6K views 1 year ago It's finally here, sorry for taking so long to make a tutorial video. The PC finally has a “standard” controller, and developers seem very pleased to support it. Games for Windows continues as a program, and 360 controller support is now commonplace on PC – even indie games like They Bleed Pixels and Sine Mora that have no interest in GFW certification fully support 360 controllers. XInput offered advantages according to Microsoft it was easier for developers to setup, and since it was used by both Windows and the 360 it made cross-platform development easier and controller support easier to implement on PC. This caused frustration amongst gamers with older controllers, but PC gamers found a way around this with the freeware program x360ce. While the 360 controller used a new API, XInput, support for legacy DirectInput was not required. One of these criteria was native support for the Xbox 360 controller (when applicable), which used USB and was plug-and-play in Windows Vista and 7. Essentially, if a developer’s game met certain criteria they could put a shiny GFW logo on their box, not unlike the “ Nintendo Seal of Quality” of ages past. This support has its roots in Microsoft’s Games for Windows certification program, which began in 2006.
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